ExpoRender
Triangle Z
X Translate
Y Translate
Z Translate
X Rotation
Y Rotation
Z Rotation
Fill Polygons
Render Wireframe
Show Z Buffer
Perspective Transform
Normal Shading
Rotate :)
Depth Test
Post-processing
Vertex Dots
Import OBJ X Flip
Import OBJ Y Flip
Import OBJ Z Flip
Normal Y Flip
Move: WASDQE
Look: Arrow Keys
Mouse Look: LShift+Backtick